☇ General Information
Oct. 23rd, 2009 10:13 amNOTE: This is information about Squall that includes his special canon abilities/magic/summon/etc. If you want information about Squall and his Pokemon, please go to this post.
OOC INFORMATION
NAME: Cyr
JOURNAL:
chaos_anomaly
CONTACT: AIM - khaosanomaly
IC INFORMATION
NAME: Squall Leonhart
SERIES: Dissidia: Final Fantasy
CANON POINT: Post Dissidia, Shade Impulse ending only
HISTORY:
Reference: Wiki, FFWiki (FF8) and FFWiki (Dissidia)
Squall Leonhart starts off as a SeeD cadet but ends up as the Commander of Balamb G(arden) due to events out of his control. He never had the intent to be who he would become during FF8 and would actually tell someone that it wasn’t his choice. However, that does not mean he is perfect for his role.
Although an orphan who joined Balamb G at a young age and having almost no memory to his time before Garden, Squall flies through the academic ranks, taking his SeeD exam at age 17 and passes.
During his first mission, he takes part in a rebellion effort to capture hostage the President of Deling (and failed). His second mission is the assassination of the Sorceress Edea (who he did not know at the time that she was his Matron, caretaker, at the Orphanage he grew up in before going to Balamb). When the sniper attack fails, Squall darts toward the Sorceress in an effort to complete the mission. However, Squall is defeated by Edea, impaling him in the shoulder with a large ice spear.
In the aftermath, Squall is taken captive by the Galbadian Army and imprisoned in the infamous D-District Prision. Tortured by his rival and fellow gunblader, Seifer Almasy, Squall learns of a missile strike against Balamb G and Trabia G ordered by the Sorceress.
With his companions (Rinoa Heartilly, Irvine Kinneas, Quistis Trepe, Zell Dincht and Selphie Tilmitt), Squall escapes the prison and the group divides into two teams, three people to warn Balamb and another three to prevent the attack at the missile base.
Leading his group back to Balamb G, Squall finds his home in chaos as opposing factions of SeeD fight one another (one supporting the Headmaster Cid Kramer and the other faction under the Garden Master, NORG). Meeting with the headmaster, Squall learns that Garden could be mobile and he and his companions set out to activate the mobility controls to avoid the still possible missile attack. Accomplishing that task, Balamb G narrowly avoids the missiles just in time and now drifts aimlessly in the ocean.
During the clean up, Squall helps to establish order when a white SeeD (SeeDs who specifically serve as protectors for those with Sorceress powers) vessel arrives demanding that Ellone (Squall’s sis.) be put back in their protection. Finally, Squall realizes the person he first saw upon waking in the infirmary after receiving his scar is none other than his long-lost but never forgotten step-sister.
Before she departs, the two are finally properly reunited. Balamb G continues drifting and collides with a neutral town, Fisherman’s Horizon situated in the middle of the ocean with bridge connections to both the Galbadia and Esthar continents. Squall leaves Balamb G to pacify problems created by the collision.
After an attack by Galbadian soldiers, Squall manages to apologize and gain help from the city’s technicians in repairing Balamb G to full functionality.
When the Headmaster reveals that he is Edea’s husband and promotes Squall to SeeD Commander, Squall reluctantly takes on the role, ordering that GARDEN, return to its home town, Balamb city. Fighting back Galbadian occupation, Squall frees Balamb before giving Garden its next destination (to help the relief effort of Trabia G).
During the relief effort, Squall and company learn of their connected childhood. That all of them (including Seifer but not Rinoa) grew up in the same Orphanage and that Edea was their Matron. They also learn of the cost of using the Guardian Forces, that continuous usage means the lost of memories. Despite this new information, the “Orphanage Gang” resolves to defeat Edea once and for all. While heading toward Centra (the location of their Orphanage) for clues, they are attacked by Galbadia G which is now under the command of Seifer.
In the ensuing battles, Seifer is again defeated and Edea is freed of the Sorceress who possessed her, Ultimecia. However, Rinoa is rendered unconscious in the process.
Meeting with the White SeeD, Squall and company learns that Ellone is now in Esthar. Squall sets out to find her alone while carrying Rinoa’s comatose body, thinking his step-sister could help. However, the rest of the gang, and Edea (who states that she wishes to meet with a Dr. Odine in Esthar) follow him and join Squall in his journey before Squall reaches the Esthar continent. Once they reach the City of Esthar, Squall and Rinoa go to the Esthar Space station, hoping to find Ellone there.
While on the space station, Squall discovers that Ultimecia has now possessed Rinoa, using her to free the imprisoned Sorceress Adel. Squall sets out to rescue her just as the Lunar Cry happens (Monsters of the Moon rain down onto the planet). With the station abandoned and now drifting in space, Squall and Rinoa discover an abandoned space craft filled with monsters. Destroying the unwanted company, the two set course back to the planet.
Back in Esthar, Rinoa is taken captive for being a Sorceress but after being convinced by his companions, Squall rescues her from being sealed like Adel. Retreating to the Orphanage, Squall promises Rinoa to be her knight and that if they were ever separated, she could find him there (in the field of flowers).
By the request of the President of Esthar, Laguna Loire, the company heads back so they could stop Ultimecia from her goal, creating Time Compression. Invading the Lunatic Pandora, the group defeats Seifer and due battle with a possessed Adel. After her defeat, Ellone arrives and initiates Time Compression, sending Squall and his companions to the future to defeat Ultimecia face to face.
After finally completing their mission, Squall is separated from the group due to Time Compression and finds himself at the Orphanage, encountering his younger child self. There he meets a younger Edea and watches Ultimecia’s powers be given to Edea. He gives Edea the idea of SeeD and Garden before disappearing back into the time stream. Lost and alone, Squall walks a desolate island and collapses.
When he wakes up, Squall finds himself summoned by the Goddess of Harmony, Cosmos, to retrieve his crystal from a revived Ultimecia or his World would vanish due to the war between Cosmos and the God of Discord, Chaos. However, before Squall can learn this, the ten summoned warriors (including Squall) of Cosmos are attacked by those summoned by Chaos. In the initial battle with their foes, Squall fights Sephiroth, becoming separated from this new group. After the climactic battle, Cosmos sends out a message, giving more information and details on why they were all summoned to this new world.
Embarking on his journey alone, Squall finds the group of Bartz and Zidane in trouble and proceeds to “save [their] hides” and in return they offer him companionship on the journey to find their respective crystals. Squall turns them down, stating he feels better being alone. The duo departs but Bartz returns to leaves Squall his “lucky” chocobo feather and asks that Squall promise to give it back to him later. Confused by Bartz’s actions, Ultimecia, in the guise of Cosmos, visits Squall soon after the former defeats a few crystal copies of himself, enemies and allies. The two discuss Squall’s decision to remain alone and that to defeat their true enemy, it must be done one on one to gain their crystal. Leaving her, Squall continues on his journey defeating more of the manikins.
His next encounter with a non-crystal drone is with Zidane’s enemy, Kuja. With the intent to use Squall as bait, Kuja attacks Squall but in the end is defeated. Deciding that capturing Squall is not worth it, Kuja states he’ll “come up with a better idea” to trap Zidane before disappearing. Alone again, Squall considers contacting Zidane about his encounter with Kuja before deciding not to.
Later, he meets with the Warrior of Light who questions his decision. Battling and defeating him, Squall forces the Warrior to acknowledge that he is strong and that there are other ways to fight and support one another than being in a group.
Once more, Squall encounters Ultimecia as Cosmos but she finally reveals herself to Squall, congratulates Squall on being “cold hearted” (by not warning Zidane). When Squall questions her words, Ultimecia leaves citing that she will not run or hide and that their battle was near. Squall moves on and reaffirms that duty is most important to him.
The next time, he and Ultimecia meet, Squall refutes Ultimecia’s claims about his decisions and states defeating her would make it easier for them. Although surrounded by Ultimecia and the Garland, Squall does not deter from the challenge. However, instead of engaging both, Zidane arrives to take care of the Emperor as Squall duels Ultimecia.
Defeating Ultimecia, Zidane tells Squall that Bartz is in trouble. To Zidane’s surprise Squall goes with him to save Bartz, stating that he still needs to give Bartz his feather and that Bartz is his “friend”. Squall’s crystal appears and along with Bartz’s feather, shoots out a beam of light to where Bartz could be. During their journey together, Squall and Zidane find Bartz who had managed to rescue himself but once Zidane touches Bartz’s “crystal”, Zidane is then taken somewhere, due to a trap made by Kuja.
While the duo take off after Zidane, Squall consoles Bartz and gives his friend back the feather, saying that when he was in trouble, the charm “saved” him. However, the duo are then attacked by Bartz’s enemy, Exdeath. Although Squall draws his gunblade, Bartz tells him to leave the battle to him. Consenting, Squall reminds Bartz that once he’s done, they still need to find Zidane.
Congratulating Bartz on his win, Squall watches as the good-luck charm turns into Bartz’s Crystal. Soon after, Bartz spies Zidane heading their way and the three are reunited.
Taking a rest, the three discuss what happens next before splitting off to find the rest of the summoned warriors and to possibly help them find their crystals if they hadn’t already. Later, Squall meets up with Tidus and Cloud and joins them, listening to Tidus talk about his story as the new group walks toward Order’s Sanctuary.
Reunited with everyone, Squall watches as Chaos attacks Cosmos directly and kills her. Chaos claims victory in the war and disappears. In the aftermath, each of the warriors starts to fade and disappear themselves. Tidus is the first to vanish and Squall is the fourth.
With the help of their crystals, all ten reappear in Order’s Sanctuary with the resolve to defeat Chaos.
Confronting Chaos’s warriors again and decisively defeating them, Squall once more encounters Ultimecia and does battle with her to prevent the witch from compression time after asking her what it was that she wanted. Although weaken after the battle, Ultimecia tries one last time but Squall kills her before she succeeds stating that she had the misfortune of being his enemy.
Finally after the long battle with manikins and more Chaos warriors, the group finds Chaos and manages to defeat him, destroying the God of Discord in the process. Afterward, they are transported into a field and one by one they all are returned to their original worlds.
Just before Squall returns home, he states he wouldn’t mind going on another mission with all of them.
PERSONALITY:
Squall comes off as a serious young man. Although he’s relatively young (seventeen in FF8), he acts more mature and adult than one would think someone of his age would be. He’s not loud, talkative or outwardly disobedient. Squall appears to be a very cold and “unfriendly guy” but that doesn’t mean he has feelings and wouldn’t protest against something. Squall actually talks more in his head than with his mouth. If he feels against something, he won’t say it aloud but rather complain about it in the privacy of his mind. The one time Squall made an emotional outburst out loud, he surprised everyone that heard him (this happened when they just heard that Seifer was “executed” by the Sorceress).
He’s withdrawn by choice and prefers to be alone than with the company of others (He tells Bartz, Zidane and the Warrior of Light that he rather be by himself while looking for his crystal than be in a group—going as far as to fighting and defeating the Warrior to prove his point). Squall also has a tendency to keep people at arms length than allowing himself to become close to anyone (It takes Rinoa and the rest of the Orphanage Gang until the second disc after the escape from D-District for Squall to start caring for them, albeit not outwardly).
It’s almost literally like pulling teeth to get close to Squall but that doesn’t mean he won’t protect those who try with everything he has. Although Squall doesn’t like being close to others, that doesn’t mean he won’t consider the people who do try to break his social barrier as friends (In Dissidia, Squall tells Zidane that he’ll help Zidane save Bartz because he considers Bartz his friend. In FF8, Squall also makes a huge effort to save Rinoa when she’s cast out in space despite previously acting cold to her during the Timber mission.).
He’s also very blunt and in his own way, honest. Squall doesn’t see a point in metaphors or flowery language. He tells things as he sees it, regardless if he’s hurting the feelings of however he talks to. That doesn’t mean he doesn’t care about others. He does in his own quiet way. He just doesn’t show it much. He might be sarcastic and condescending at times but that doesn’t mean he’s completely heartless.
Squall’s a very dedicated and strong-willed teen. In Dissidia, Squall puts more priority on the mission at hand than anything else, going as far as to not warn Zidane of Kuja’s plot. In FF8, although he’s thrust into the position of SeeD Commander (despite his protests and reluctance), Squall steps up to the plate and leads Balamb G in the battle of the Gardens. He also quite stubbornly takes Rinoa’s comatose body to Esthar without telling anyone, traveling by foot along the train tracks that span from FH to Esthar. Squall focuses single-mindedly on whatever he deems to be his duty, or “mission”, regardless of it being a personal obligation, SeeD, worldly or something “forced” on him.
SKILLS:
ADDITIONAL HEADCANON:
- Squall is taken immediately from Final Fantasy VIII during Time Compression, after collapsing on the island. His memories of this time is fairly muddled but he's remembering most of it.
- He has a bit of an issue against Leon from Kingdom Hearts. It's more of a pet peeve than anything else. Has something to do with fighting a Manikin over and over again during Dissidia and some of Ultimecia's manipulations (off camera).
- Rinoa was in a coma for approximately a week or so. Taking in travel time from Centra to Fisherman's Horizon with a slow moving, seafaring mobile Garden, it's probably longer than that but it's a week at most. During this time, he would spend most of this free time standing vigil over her. It's not a happy memory and he feels guilty over not being able to protect her during this time. (Also having her just go all lively energic female to this comatose girl... isn't helping matters)
- He has an issue with Cosmos, because of Ultimecia's charade of her during his quest for his crystal. Sometimes he's not sure if it's the real Cosmos he's dealing with or Ultimecia. He's rather shaken by this, so expect him to be distant and a bit of a jerk. orz
- Tie in the Cosmos issue with a distrust of people he knows being who they are, and you have a paranoid Squall.
OOC INFORMATION
NAME: Cyr
JOURNAL:
CONTACT: AIM - khaosanomaly
IC INFORMATION
NAME: Squall Leonhart
SERIES: Dissidia: Final Fantasy
CANON POINT: Post Dissidia, Shade Impulse ending only
HISTORY:
Reference: Wiki, FFWiki (FF8) and FFWiki (Dissidia)
Squall Leonhart starts off as a SeeD cadet but ends up as the Commander of Balamb G(arden) due to events out of his control. He never had the intent to be who he would become during FF8 and would actually tell someone that it wasn’t his choice. However, that does not mean he is perfect for his role.
Although an orphan who joined Balamb G at a young age and having almost no memory to his time before Garden, Squall flies through the academic ranks, taking his SeeD exam at age 17 and passes.
During his first mission, he takes part in a rebellion effort to capture hostage the President of Deling (and failed). His second mission is the assassination of the Sorceress Edea (who he did not know at the time that she was his Matron, caretaker, at the Orphanage he grew up in before going to Balamb). When the sniper attack fails, Squall darts toward the Sorceress in an effort to complete the mission. However, Squall is defeated by Edea, impaling him in the shoulder with a large ice spear.
In the aftermath, Squall is taken captive by the Galbadian Army and imprisoned in the infamous D-District Prision. Tortured by his rival and fellow gunblader, Seifer Almasy, Squall learns of a missile strike against Balamb G and Trabia G ordered by the Sorceress.
With his companions (Rinoa Heartilly, Irvine Kinneas, Quistis Trepe, Zell Dincht and Selphie Tilmitt), Squall escapes the prison and the group divides into two teams, three people to warn Balamb and another three to prevent the attack at the missile base.
Leading his group back to Balamb G, Squall finds his home in chaos as opposing factions of SeeD fight one another (one supporting the Headmaster Cid Kramer and the other faction under the Garden Master, NORG). Meeting with the headmaster, Squall learns that Garden could be mobile and he and his companions set out to activate the mobility controls to avoid the still possible missile attack. Accomplishing that task, Balamb G narrowly avoids the missiles just in time and now drifts aimlessly in the ocean.
During the clean up, Squall helps to establish order when a white SeeD (SeeDs who specifically serve as protectors for those with Sorceress powers) vessel arrives demanding that Ellone (Squall’s sis.) be put back in their protection. Finally, Squall realizes the person he first saw upon waking in the infirmary after receiving his scar is none other than his long-lost but never forgotten step-sister.
Before she departs, the two are finally properly reunited. Balamb G continues drifting and collides with a neutral town, Fisherman’s Horizon situated in the middle of the ocean with bridge connections to both the Galbadia and Esthar continents. Squall leaves Balamb G to pacify problems created by the collision.
After an attack by Galbadian soldiers, Squall manages to apologize and gain help from the city’s technicians in repairing Balamb G to full functionality.
When the Headmaster reveals that he is Edea’s husband and promotes Squall to SeeD Commander, Squall reluctantly takes on the role, ordering that GARDEN, return to its home town, Balamb city. Fighting back Galbadian occupation, Squall frees Balamb before giving Garden its next destination (to help the relief effort of Trabia G).
During the relief effort, Squall and company learn of their connected childhood. That all of them (including Seifer but not Rinoa) grew up in the same Orphanage and that Edea was their Matron. They also learn of the cost of using the Guardian Forces, that continuous usage means the lost of memories. Despite this new information, the “Orphanage Gang” resolves to defeat Edea once and for all. While heading toward Centra (the location of their Orphanage) for clues, they are attacked by Galbadia G which is now under the command of Seifer.
In the ensuing battles, Seifer is again defeated and Edea is freed of the Sorceress who possessed her, Ultimecia. However, Rinoa is rendered unconscious in the process.
Meeting with the White SeeD, Squall and company learns that Ellone is now in Esthar. Squall sets out to find her alone while carrying Rinoa’s comatose body, thinking his step-sister could help. However, the rest of the gang, and Edea (who states that she wishes to meet with a Dr. Odine in Esthar) follow him and join Squall in his journey before Squall reaches the Esthar continent. Once they reach the City of Esthar, Squall and Rinoa go to the Esthar Space station, hoping to find Ellone there.
While on the space station, Squall discovers that Ultimecia has now possessed Rinoa, using her to free the imprisoned Sorceress Adel. Squall sets out to rescue her just as the Lunar Cry happens (Monsters of the Moon rain down onto the planet). With the station abandoned and now drifting in space, Squall and Rinoa discover an abandoned space craft filled with monsters. Destroying the unwanted company, the two set course back to the planet.
Back in Esthar, Rinoa is taken captive for being a Sorceress but after being convinced by his companions, Squall rescues her from being sealed like Adel. Retreating to the Orphanage, Squall promises Rinoa to be her knight and that if they were ever separated, she could find him there (in the field of flowers).
By the request of the President of Esthar, Laguna Loire, the company heads back so they could stop Ultimecia from her goal, creating Time Compression. Invading the Lunatic Pandora, the group defeats Seifer and due battle with a possessed Adel. After her defeat, Ellone arrives and initiates Time Compression, sending Squall and his companions to the future to defeat Ultimecia face to face.
After finally completing their mission, Squall is separated from the group due to Time Compression and finds himself at the Orphanage, encountering his younger child self. There he meets a younger Edea and watches Ultimecia’s powers be given to Edea. He gives Edea the idea of SeeD and Garden before disappearing back into the time stream. Lost and alone, Squall walks a desolate island and collapses.
When he wakes up, Squall finds himself summoned by the Goddess of Harmony, Cosmos, to retrieve his crystal from a revived Ultimecia or his World would vanish due to the war between Cosmos and the God of Discord, Chaos. However, before Squall can learn this, the ten summoned warriors (including Squall) of Cosmos are attacked by those summoned by Chaos. In the initial battle with their foes, Squall fights Sephiroth, becoming separated from this new group. After the climactic battle, Cosmos sends out a message, giving more information and details on why they were all summoned to this new world.
Embarking on his journey alone, Squall finds the group of Bartz and Zidane in trouble and proceeds to “save [their] hides” and in return they offer him companionship on the journey to find their respective crystals. Squall turns them down, stating he feels better being alone. The duo departs but Bartz returns to leaves Squall his “lucky” chocobo feather and asks that Squall promise to give it back to him later. Confused by Bartz’s actions, Ultimecia, in the guise of Cosmos, visits Squall soon after the former defeats a few crystal copies of himself, enemies and allies. The two discuss Squall’s decision to remain alone and that to defeat their true enemy, it must be done one on one to gain their crystal. Leaving her, Squall continues on his journey defeating more of the manikins.
His next encounter with a non-crystal drone is with Zidane’s enemy, Kuja. With the intent to use Squall as bait, Kuja attacks Squall but in the end is defeated. Deciding that capturing Squall is not worth it, Kuja states he’ll “come up with a better idea” to trap Zidane before disappearing. Alone again, Squall considers contacting Zidane about his encounter with Kuja before deciding not to.
Later, he meets with the Warrior of Light who questions his decision. Battling and defeating him, Squall forces the Warrior to acknowledge that he is strong and that there are other ways to fight and support one another than being in a group.
Once more, Squall encounters Ultimecia as Cosmos but she finally reveals herself to Squall, congratulates Squall on being “cold hearted” (by not warning Zidane). When Squall questions her words, Ultimecia leaves citing that she will not run or hide and that their battle was near. Squall moves on and reaffirms that duty is most important to him.
The next time, he and Ultimecia meet, Squall refutes Ultimecia’s claims about his decisions and states defeating her would make it easier for them. Although surrounded by Ultimecia and the Garland, Squall does not deter from the challenge. However, instead of engaging both, Zidane arrives to take care of the Emperor as Squall duels Ultimecia.
Defeating Ultimecia, Zidane tells Squall that Bartz is in trouble. To Zidane’s surprise Squall goes with him to save Bartz, stating that he still needs to give Bartz his feather and that Bartz is his “friend”. Squall’s crystal appears and along with Bartz’s feather, shoots out a beam of light to where Bartz could be. During their journey together, Squall and Zidane find Bartz who had managed to rescue himself but once Zidane touches Bartz’s “crystal”, Zidane is then taken somewhere, due to a trap made by Kuja.
While the duo take off after Zidane, Squall consoles Bartz and gives his friend back the feather, saying that when he was in trouble, the charm “saved” him. However, the duo are then attacked by Bartz’s enemy, Exdeath. Although Squall draws his gunblade, Bartz tells him to leave the battle to him. Consenting, Squall reminds Bartz that once he’s done, they still need to find Zidane.
Congratulating Bartz on his win, Squall watches as the good-luck charm turns into Bartz’s Crystal. Soon after, Bartz spies Zidane heading their way and the three are reunited.
Taking a rest, the three discuss what happens next before splitting off to find the rest of the summoned warriors and to possibly help them find their crystals if they hadn’t already. Later, Squall meets up with Tidus and Cloud and joins them, listening to Tidus talk about his story as the new group walks toward Order’s Sanctuary.
Reunited with everyone, Squall watches as Chaos attacks Cosmos directly and kills her. Chaos claims victory in the war and disappears. In the aftermath, each of the warriors starts to fade and disappear themselves. Tidus is the first to vanish and Squall is the fourth.
With the help of their crystals, all ten reappear in Order’s Sanctuary with the resolve to defeat Chaos.
Confronting Chaos’s warriors again and decisively defeating them, Squall once more encounters Ultimecia and does battle with her to prevent the witch from compression time after asking her what it was that she wanted. Although weaken after the battle, Ultimecia tries one last time but Squall kills her before she succeeds stating that she had the misfortune of being his enemy.
Finally after the long battle with manikins and more Chaos warriors, the group finds Chaos and manages to defeat him, destroying the God of Discord in the process. Afterward, they are transported into a field and one by one they all are returned to their original worlds.
Just before Squall returns home, he states he wouldn’t mind going on another mission with all of them.
PERSONALITY:
Squall comes off as a serious young man. Although he’s relatively young (seventeen in FF8), he acts more mature and adult than one would think someone of his age would be. He’s not loud, talkative or outwardly disobedient. Squall appears to be a very cold and “unfriendly guy” but that doesn’t mean he has feelings and wouldn’t protest against something. Squall actually talks more in his head than with his mouth. If he feels against something, he won’t say it aloud but rather complain about it in the privacy of his mind. The one time Squall made an emotional outburst out loud, he surprised everyone that heard him (this happened when they just heard that Seifer was “executed” by the Sorceress).
He’s withdrawn by choice and prefers to be alone than with the company of others (He tells Bartz, Zidane and the Warrior of Light that he rather be by himself while looking for his crystal than be in a group—going as far as to fighting and defeating the Warrior to prove his point). Squall also has a tendency to keep people at arms length than allowing himself to become close to anyone (It takes Rinoa and the rest of the Orphanage Gang until the second disc after the escape from D-District for Squall to start caring for them, albeit not outwardly).
It’s almost literally like pulling teeth to get close to Squall but that doesn’t mean he won’t protect those who try with everything he has. Although Squall doesn’t like being close to others, that doesn’t mean he won’t consider the people who do try to break his social barrier as friends (In Dissidia, Squall tells Zidane that he’ll help Zidane save Bartz because he considers Bartz his friend. In FF8, Squall also makes a huge effort to save Rinoa when she’s cast out in space despite previously acting cold to her during the Timber mission.).
He’s also very blunt and in his own way, honest. Squall doesn’t see a point in metaphors or flowery language. He tells things as he sees it, regardless if he’s hurting the feelings of however he talks to. That doesn’t mean he doesn’t care about others. He does in his own quiet way. He just doesn’t show it much. He might be sarcastic and condescending at times but that doesn’t mean he’s completely heartless.
Squall’s a very dedicated and strong-willed teen. In Dissidia, Squall puts more priority on the mission at hand than anything else, going as far as to not warn Zidane of Kuja’s plot. In FF8, although he’s thrust into the position of SeeD Commander (despite his protests and reluctance), Squall steps up to the plate and leads Balamb G in the battle of the Gardens. He also quite stubbornly takes Rinoa’s comatose body to Esthar without telling anyone, traveling by foot along the train tracks that span from FH to Esthar. Squall focuses single-mindedly on whatever he deems to be his duty, or “mission”, regardless of it being a personal obligation, SeeD, worldly or something “forced” on him.
SKILLS:
BACKGROUND: Not only is Squall the Commander of Balamb G, he is also a SeeD, a mercenary for hire. However, it should be noted that SeeD is something akin to an Elite Specialist Military. This includes tracking, scouting, protection, tactical strategy and many other skills needed in a military specialist. For a real world analogy, SeeD could be considered similar to the Marines and SEALs.
Squall's specialty however is in the use of the Gunblade but that doesn't mean he's not efficient with other weaponry.WEAPON: Gunblade, Model Revolver OR Model Lionheart (See Below)
MAGIC: Aero, Aura, Blizzard, Blizzara, Blizzaga, Cure, Cura, Curaga, Fire, Meltdown, Regan, Scan, Thunder, Thundara, Thundaga, Ultima
ATTACKS:BASIC:Beat Fang
Blizzard Barrel
Fusillade
Heel Crush
Mystic Flurry
Solid Barrel
Thunder Barrel
Upper Blues
SPECIAL:Aerial Circle
Blasting Zone
Fated Circle
Renzokukuen
- Lionheart
Revolver Drive
SUMMONS:Bahamut
Diablos
Leviathan
Quezacoatl
Shiva
ADDITIONAL HEADCANON:
- Squall is taken immediately from Final Fantasy VIII during Time Compression, after collapsing on the island. His memories of this time is fairly muddled but he's remembering most of it.
- He has a bit of an issue against Leon from Kingdom Hearts. It's more of a pet peeve than anything else. Has something to do with fighting a Manikin over and over again during Dissidia and some of Ultimecia's manipulations (off camera).
- Rinoa was in a coma for approximately a week or so. Taking in travel time from Centra to Fisherman's Horizon with a slow moving, seafaring mobile Garden, it's probably longer than that but it's a week at most. During this time, he would spend most of this free time standing vigil over her. It's not a happy memory and he feels guilty over not being able to protect her during this time. (Also having her just go all lively energic female to this comatose girl... isn't helping matters)
- He has an issue with Cosmos, because of Ultimecia's charade of her during his quest for his crystal. Sometimes he's not sure if it's the real Cosmos he's dealing with or Ultimecia. He's rather shaken by this, so expect him to be distant and a bit of a jerk. orz
- Tie in the Cosmos issue with a distrust of people he knows being who they are, and you have a paranoid Squall.